Spies of the Empire

Welcome to Harrow

After a grueling 5 week journey, a night finally came when, at around 4 in the morning, Ross called everyone to the deck to point out the lighthouse of Harrow, glimmering in the distance.

But even as he warned everyone to stay quiet (for great beasts lurked in these waters) a giant squid slung its tentacles over the side of the ship and began to attack.

Though the party was more than a match for the squid, they drove it off only after it had snatched up several of the crew in its loathsome tentacles.

One of those several was Daerwyn.

As she hacked fruitlessly with her rapier at the massive tentacle around her waist, the beast slid into the water and away… dragging her with it.

There was nothing to be done. The squid jetted away at an unfathomable speed and was gone… and Daerwyn gone with it.

They had no choice but to set to putting the ship back to rights so that they could make harbor, and when Dagmar tried to reach out to her with Sending, they got a single, ominous reponse, and then nothing.

When they got to Harrow, it wasn’t long before they had made a few friends and twice as many enemies in the colony. Though Dagmar ingratiated himself with the town priestess, he did not get off on such a great foot with the town mages. And though the party killed a yrthak that attacked the town, when Mara Malyatur made herself known, it wasn’t long before the party killed her in a moment of major misunderstanding.

However, Kadinhul reincarnated Mara as a lizardfolk, the blood debt was cleared, and Delly was consequently pardoned.

…Daerwyn’s whereabouts remain unknown…

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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